Professor: Dr.
Telephones: Work (703) 907-2547
E-mail: [email protected]
Office Hours: Mondays
SYST 683 - MODELS, GAMING, AND SIMULATION
Course Syllabus
COURSE OVERVIEW: This course will focus on the
use and characteristics of combat simulations as aids to decision-making.� Principles of good analysis using combat
models will provide the overall theme of the course.� It will include discussion of techniques to
model attrition, acquisition, movement, battlefield environment, command and
control, communications, intelligence, air-to-air combat, and
decision-making.� The future of combat
simulations will be discussed, including Advanced Distributed Simulation
(Distributed Interactive Simulation and High-Level Architecture).
�
COURSE GOAL: The overall goal of the course is to prepare
students to be good �consumers� of military simulation products, for example,
as military decision-makers, advisors to decision-makers, or as critical
observers of the acquisition, research, or operational planning processes
within the
COURSE OBJECTIVES:
����������� 1. Students
will be familiar with the definitions and taxonomies of� models, simulations, and wargames.
����������� 2. Students
will understand the purposes of combat models as aids to decision-making,
including principles of proper use, formulation of measures of effectiveness,
analysis of results, and common pitfalls and abuses in the construction and
application of combat models.
����������� 3. Students
will understand strategies for representing combat such as stochastic versus
deterministic modeling, event-based versus time-stepped simulation,
aggregation, distributed versus standalone simulation, and closed versus
human-in-the-loop simulation.
����������� 4. Students
will understand techniques for representing acquisition, attrition, movement,
battlefield environment, command and control, communications, intelligence,
air-to-air combat, and decision-making.
����������� 5. Students
will be familiar with the functions of major components of air-land combat
simulations, using as examples algorithms employed by Eagle, a US Army
corps-level combat simulation, and THUNDER, a USAF theater-level air combat
simulation. These components will include command and control, direct fire,
indirect fire, acquisition, sensors and intelligence fusion, terrain,
mobility/countermobility, air and air defense, logistics support, and possibly
others based on student interest.
����������� 6. Students
will demonstrate an understanding of the use of combat models by conducting an
analysis of the impact on force effectiveness of a modernized (notional) tank.
����������� 7. Students
will be familiar with the concept of Advanced Distributed Simulation, including
Distributed Interactive Simulation and High-Level Architecture.
����������� 8. Students
will be familiar with Agent-Based Models, simulation toolkits, and non-standard
uses for military simulations in arenas such as the Global War on Terror and
Stability and Support Operations.
SCHEDULE:
Day 1
(Session 1):� Introduction;
purposes of combat models; the scientific basis of combat models; definitions,
taxonomies, and examples; aggregation; stochastic versus deterministic
modeling; discrete-event simulation, event-based versus time-stepped control;
closed versus man-in-the-loop simulation.�
Example: overview of Eagle corps-level combat simulation.
Day 2
(Session 2): Principles of good analysis using combat models; common
pitfalls and abuses in practice; measures of effectiveness; example analytical
studies using combat models; simulation control concepts. Introduce
project.� Review statistical techniques
for hypothesis testing*. (Project Part I assigned.)
Day 3
(Session 3): Attrition algorithms for High-Resolution models:� Physical models of attrition.
Day 4
(Session 4): Attrition algorithms for Aggregated models:� Lanchester attrition model.
Day 5
(Session 5): Attrition algorithms for Aggregated models:� Stochastic models of Lanchester attrition;
Attrition as a Markov chain; attrition coefficient generation.
Day 6
(Session 6): Attrition algorithms for Aggregated models:� Non-Lanchester attrition algorithms;
Fire-power scores/correlation-of-forces method; potential/anti-potential
method; ATCAL method.
Day 7 Midterm
Exam.
Day 8:
(Session 7): Target detection algorithms: glimpse,
continuous-observation, DYNTACS, and ACQUIRE models; Line-of-sight models
(explicit and implicit). Review for Midterm. (Project Part I due at start of
class.)
Day 9
(Session 8): Battlefield environment representations: Terrain
mobility models (hex, sector, patch, homogeneous, network); Mobility
algorithms: route planning and movement.�
Weather-and-obscuration models. Combat Engineers, Countermobility -
barriers and other terrain features. Review Midterm Exam.
Day 10
(Session 9 & 10): Command-and-control: definition; decision tables
versus rule-based reasoning; a comprehensive C2 example. Modeling intelligence
fusion. Communications. Modeling Other Battlefield Functions: Force
representation, Fire Support,� Air
Defense, Air Combat models, Logistics. (Project Part II assigned).
Day 11
(Session 11): The future of combat models: Object-oriented design,
parallelism, and distributed combat simulations. Distributed Interactive
Simulation and High-Level Architecture. Current issues in military simulation.
Student Presentations
Day 12
(Session 12): High-Level Architecture overview. Student Presentations
Day 13
(Session 13): High-Level Architecture case studies. Student
Presentations
Day
14: Review. Student Presentations (Project Part II due at
start of class.)
Day
15: Final Exam.
*For
use in Project Part I
PROJECT:��
����������� Concept: �Each student will use combat models to analyze
a notional modernized tank to determine its impact on force effectiveness.�
����������� Given: �
����������������������� 1.
A high-resolution tank-on-tank combat simulation.� This model will be provided by the
instructor. It is written in Pascal, and will run on an IBM-compatible PC.
����������������������� 2.
Attrition and acquisition data to describe the modernized tank and the tank it
would replace, and data for a set of other friendly and threat weapon systems.
����������������������� 3.
A simple Lanchester-based low-resolution model.�
This model will be implemented by each student in a spreadsheet or other
format as desired.
����������������������� 4.
Statistical tools as available in Excel or other spreadsheets.
����������� Requirement: �Students will develop attrition rates for Blue
(friendly) and Red (threat) weapons using a high-resolution simulation and
statistical techniques (Part I).� They
will then build a Lanchester-based spreadsheet model of aggregated combat and
use the attrition rates developed in Part I to assess the overall contribution
of the modernized tank to force effectiveness (Part II).
Optional
Alternative to Part II: Student will present a topic based on his/her
own experience or research relevant to Military Modeling and Simulation, but
not covered in the course.
�����������
GRADING:
����������� Project:
40% (Part I: 20%;� Part II: 20%)
����������� Midterm
Exam: 20%
����������� Final:
40%
TEXT:
(1) High
Resolution Combat Models and Aggregated Combat Models, Hartman,
Parry, and
RECOMMENDED
SUPPLEMENTAL
(1) Warfare
Modeling, Ed. Bracken, Kress, and Rosenthal, Military Operations
Research Society, John Wiley & Sons, 1995.
(2) Simulation
Modeling and Analysis, Averill M. Law and W. David Kelton, 2nd
Edition, McGraw-Hill, 1991.
(3)
Virtual Combat, David L. Neyland,
Stackpole Books, 1997.
(4)
�Introduction to Military Training Simulation: A
Guide for Discrete Event Simulationists,� Ernest H. Page and Roger Smith, Proceedings of the 1998 Winter Simulation Conference. (http://www.wintersim.org/prog98.htm)